Pod Brnem

Summary

Role: Programmer & Composer
Team size:
Year: 2024
Time span: One weekend (48 hours)
Tools:
Unity
Unity
C#
C#
Tags:
Game DevelopmentGame JamGenerative ArtAudio

An award-winning bouncer simulation game created for the Brno Game Jam 2024. Featuring procedural NPC generation, a modular rule validation engine, and custom music composed during the jam.

Project Overview

Pod Brnem is a simulation game reminiscent of Papers, Please, but set in the gritty environment of an underground Brno bar. Created over a single weekend for the Brno Game Jam 2024, the game is fully playable in the browser.

Our team’s hard work paid off, as the game ranked 3rd place overall, winning us several prizes at the event.

Gameplay & Core Mechanics

Players take on the role of a bouncer tasked with verifying the identities and credentials of guests trying to enter the club. To make each playthrough unique, the game relies heavily on dynamically generated content and logical deduction:

Technical Architecture

Under the hood, the game was built using advanced Object-Oriented Programming (OOP) principles to ensure scalability within the short game jam timeframe:

Audio & Atmosphere

In addition to programming these core mechanics, I also served as the game’s composer. During the 48-hour jam, I composed the music and produced localized, thematic soundscapes (such as the main menu theme and the ambient background tracks) to perfectly capture the eerie, underground vibe of the Brno club scene.

Team & Roles

While game jam development is inherently collaborative and we all tackled various challenges together, we divided our primary responsibilities to work efficiently within the 48-hour limit: