Profile Picture

About Me

Ahoj! My name is Vojta.

I build immersive, playful, and interactive experiences that engage all the senses.

My Background With a PhD in Computer Science focused on collaborative virtual reality for education, my curiosity drives me to navigate unknown paths to achieve meaningful goals. I love bridging the gap between rigorous technical research and engaging, human-centric design.

My Approach to Work While I enjoy coding independently, my best work emerges through teamwork. I thrive in environments where I can take responsibility for the technology we build, while also supporting, mentoring, and guiding the people involved.

Beyond the Screen I am extroverted by nature. When I am not building interactive web or VR experiences, you can find me organizing community events, leading teams, composing music, dancing, or exploring new cuisines.

Feel free to reach out!

Projects




Brno Bold 2024 Interactive Installation
2024
Typescript
p5.js

An interactive installation created for the Brno Bold 2024 conference, combining motion tracking and generative visuals to engage visitors in a dynamic art experience.

eDIVE: Collaborative VR Education Platform
2020–2023
Unity
Unity
C#

eDIVE is an extensible VR software platform for developing collaborative immersive educational experiences. Built in Unity and created as part of the EduInCIVE project, it empowers developers to design and deliver multi-user VR learning scenarios with custom features for teachers, students, and researchers.

Emcify - Brno in Minecraft
2022-2025
Java
Java
Minecraft
Minecraft
PostgreSQL
PostgreSQL
OpenStreetMap
OpenStreetMap

An algorithmically generated, realistic 1:1 scale model of the city of Brno in Minecraft, built using publicly available geospatial data

VRdeo: VR Video Recording Platform
2019–2021
Unity
Unity
C#

VRdeo revolutionizes educational video creation by separating teaching from camera work. Teachers record entire scene animations in VR while focusing solely on content presentation, then camera operators craft optimal viewing experiences post-hoc. Students can explore recordings interactively in VR or watch exported 2D videos for broader accessibility.

EbAcraft: Climate Education Through Minecraft
2023
Minecraft
Minecraft
Java
Java

A serious game built in Minecraft to engage European coastal communities in learning about ecosystem-based climate adaptation. Launched during EU Green Week 2023 with multilingual support across 11 languages.

More Projects Coming Soon
2024
Typescript

Working on adding more projects to my portfolio. Stay tuned for updates!

Experience




Faculty of Informatics, Masaryk University
2014 – Present

I am a Ph.D. candidate in Computer Science at the Faculty of Informatics, Masaryk University, conducting research on developing interactive experiences for education in collaborative immersive virtual environments. I am a member of two research groups: Visualization Laboratory and Human-Computer Interaction Laboratory.

Education

University College Dublin
2023 – 2025

I began cooperating with University College Dublin (UCD) remotely through the Brno Squared Emcify project. Thanks to that collaboration, I was able to undertake a research internship there during my PhD studies in early 2023, which led to further joint work.

From July 2023 to November 2024, I worked at UCD on the Craft My Street project, funded by the Science Foundation Ireland OurTech Challenge (Grant Number 22/NCF/OT/11150). My role involved developing technical solutions for Minecraft and supervising students who were creating other geogames using React, Godot, and Minecraft.

After the project concluded, I continued collaborating with UCD on other initiatives during 2025, such as the GeoGame.

Education in Collaborative Immersive Virtual Environments (EduInCIVE)
2020 – 2023

I worked at the Faculty of Informatics, Masaryk University, on the TAČR project (TL03000346), focused on education in collaborative immersive virtual environments (EduInCIVE). I served as the lead developer of the eDIVE platform. During this project, I gained extensive experience in real-time networking (Mirror) and virtual reality development using the XR Interaction Toolkit.

SAP
2017 – 2019

During my studies, I worked part-time at SAP Labs in Brno as a QA Automation Engineer on the Fiori team. Fiori is a web application platform for SAP’s enterprise software, and my work focused on automated testing and ensuring high-quality user experience across its interfaces.